Children And Technology Blog

Introducing technology to our children

Technology pioneers and education providers are desperately trying to progress towards a more technologically enriched education for our children.  Facebook CEO, Mark Zuckerberg, recently donated $20 million in efforts to bring internet access to more schools. Samsung awarded 51 schools each $20 thousand to support and encourage science and technology education.  And many private schools that aggressively blend education and technology such as AltSchool are popping up all over the country.

People realize technology will continue to have a significant impact on the success of our children, as well as the future of our nation.  For this reason, they are taking a proactive approach towards providing our children with stimulating and exciting ways to learn how to code, build, and create.  Here are a few interesting ways this is happening.

The Everything Machine

Tinybop is a group of “former kids” making “elegant, educational iOS apps to spark the curiosity of kids around the world today.”  With their innovative smartphone application, The Everything Machine, Tinybop’s goal is to show kids how connections serve as the baseline for gadgets, technology, and machines.

Children create connections that are supported through and designed around smartphone features like a camera, microphone, or speaker.  These features complete an action such as recognizing an object, flashing a light, or playing a tune.  For example, children could potentially create a cookie thief catcher or a stop-motion camera.

For $2.99, you can download The Everything Machine here.


Tynker offers programming courses for children that teach the fundamentals of coding, animation, and physics.  Courses run from beginner to intermediate and come equipped with games and challenges such as Goblin Quest, Ninja Runner, Cannon Crash, and Dragon Dash.

Tynker is free for children that want to complete puzzles, activities, and projects in the Tynker Workshop and is most appropriate for children aged 7-14.  For additional learning, extended courses can be purchased for as low as $50.


Interested in bringing technology into your classroom?  Then this is the way to do it.  TechWillSaveUs designs do-it-yourself classroom kits to engage children.  Children have the opportunity to build machines and gadgets such as handheld video game consoles and music amplifiers.  There’s even a kit that asks children to sculpt a scene or object with electronic dough and then animate it with circuits.

Individual kits range in price from $15 to $100 and can be purchased in bulk for classroom settings.

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